Instructor:Dr. Michael Wainerwainer@cs.siu.edu Rm 3042 Faner Hall, 3-6039 Office Hrs: MW 2-4, Thur 9:30-11:30 |
Resources |
This course builds upon a basic background in computer graphics to
develop and
analyze the theory and techniques of modern 3D computer graphics.
Algorithms,
data structures, and modeling and rendering paradigms are discussed.
Software, hardware, speed and image quality
trade-offs are also considered. Core material will be
supplemented with readings to elaborate on the current state of the
art.
Each student will have the
opportunity to explore at least one topic of his/her choice in
considerable depth.
Prerequisites:
CS485 or permission of instructor
Interactive Computer Graphics: A Top-down Approach with OpenGL, 5th Ed. by Edward Angel, Addison-Wesley, 2009
Make-ups and incompletes will be given only in extreme circumstances. You may feel free to discuss general concepts related to programming problems but the actual solutions to the specific problems should be worked out individually or within your group if given a group assignment. Class Participation is also important as is frequent communication when working on projects.
Failure to turn in homework or programming assignments can drastically
lower your grade. Please do these assignments conscientiously. Resolve
any issues pertaining to the grading of an exam/assignment within 1
week after
it is returned. All students should read the
Departmental
Policies on Academic Dishonesty.